#include <Xors3D.h>
#include <iostream>
#include <math.h>
#include <vector>
#include "Game.h"
using namespace std;

class A
{

};

class B
{

};

class C:public A, public B
{

};

int main()
{
	C *pc = new C;
	A *pa = pc;
	B *pb = pc;

	cout << "pa: " << pa << endl;
	cout << "pb: " << pb << endl;
	cout << "pc: " << pc << endl;
	if (pb == pc)
	{
		cout << "pb == pc" << endl;
	}

}